It used to be that playing any independently developed game online was an exercise in patience and typing in IP addresses we live in a better world now. In addition to the maps that come with the game, there’s an active community that is developing unique maps to play on (I liked the Roman Empire map, personally, and the Middle Earth one looked like fun also).Īnother significant feature in Lux is online play. The combat effects are nice and shiny the game is very easy on the eyes. The maps are pretty, and as I’ve mentioned in previous articles, I’m a sucker for a good-looking map. Lux’s AI is very configurable, and the hard AIs are challenging, although they seem to be much better on the ‘standard’ map than on some of the variants. There are a few things I liked about Lux. So given the preponderance of free Risk games, why would you pay $20 for this one? Well, it’s a very good implementation, and it has some features that most of the free games lack. I begin with a warning: Lux is simply a Risk clone. This is a dramatic sea change, and one that I hope represents the start of a trend, rather than the crest of one. This year, I would estimate that almost half of the games in the Independent Games Festival are multiplatform (not always via SDL War and Lux are both written in Java). ![]() A number of readers discussed some of the drawbacks of SDL, and it made for interesting reading. Last April, in my review of President Forever, I asked why so few developers used SDL to produce multi-platform games. War also runs on the Mac, Windows, and Linux platforms.Īctually, I’d like to make one brief digression before I start looking at these games. Its conquer-the-world nature makes it close enough to Risk that I’m comfortable discussing it in the same review. War! Age of Imperialism is not a Risk translation, but a translation of Eagle Games’ board game of the same name. Lux is Sillysoft’s faithful implementation of Risk, and it runs on Mac, Windows, and Linux. Today, I’d like to talk about two new games that fall in to this class. There are innumerable versions of this game for every possible platform. ![]() One of the more popular games for translation is the simple and addictive wargame Risk. Boardgames are a popular pasttime in their own right, and their constrained playspace and (hopefully) unambiguous rules are a nice change for the developer: there’s a whole class of game design and balance issues that you just don’t have to worry about. One of the mainstays of computer gaming over the years has been translating board games to videogame form.
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